![]() ![]() Given the success of its first game and grand visions of something bigger, ArenaNet more than doubled its size to 135 people as development of Guild Wars 2 ramped up. A lot of the goal of Guild Wars 2 was just realizing that we had grown and we could now take on what we wished we could have been building with the first game.” “It was very limited by what we could accomplish as a team. “For Guild Wars 1, we were a tiny team making a game that was really pure at heart and very small,” O’Brien says. But that first game was much smaller and much less ambitious than what it had in mind now. Owned by Korean publisher NCSoft and based in Bellevue, Washington, the company had made a name for itself with the original Guild Wars. When ArenaNet began working on Guild Wars 2 10 years ago, the company was a mere 60 people. And with Path of Fire launching just a month and a half after being announced, it’s ready to turn some heads again. The developer is now setting a breakneck pace for creating new content. But in five years, and after a rocky first expansion, ArenaNet has learned a ton of lessons. In fact, it’s only the second in the game’s five-year lifespan. The just-announced Guild Wars 2: Path of Fire is the next of those expansions ( full details here), the next punctuation mark in the story of Guild Wars 2. But sometimes you want to accomplish something big, and you’re going to accomplish it in an expansion pack. “Hopefully it all flows together, live releases and expansion packs. “We’re shipping content all the time,” O’Brien says. It’s not that they need to be completely different from the consistent stream of content being added to the game in patches rather, they need to be big. ArenaNet president and Guild Wars 2 game director Mike O’Brien has a very specific approach that he wants his game to take toward paid expansion sets. ![]()
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